Entertainment takes its new kind. With the advancement of innovation and its integration to numerous aspects of our lives, standard home entertainment such as theatrical plays and cultural shows is replaced by so-called "electronic home entertainment". There you have different digital and animated movies that you can see on movie theater or on your home entertainment system, cable television system (CTS), and the video game system, which is popular not just to young and old gamers alike however likewise to video game developers, merely because of the development of ingenious technologies that they can use to enhance existing game systems.
The video game system is planned for playing computer game, though there are contemporary video game systems that allows you to have a gain access to over other types of entertainment utilizing such video game systems (like watching DVD movies, listening to MP3 music files, or surfing the Web). Thus, it is typically described as "interactive home entertainment computer" to identify the game system from a maker that is used for numerous functions (such as personal computer and arcade video games).
The very first generation of video game system began when Magnavox (an electronics business which produces tvs, radios, and gramophones or record players) launched its first computer game system, which is the Magnavox Odyssey developed by Ralph Baer. Odyssey's appeal lasted until the release of Atari's PONG video games. Magnavox understood that they can not compete with the popularity of PONG games, therefore in 1975 they produced the Odyssey 100 video game system that will play Atari-produced PONG games.
The 2nd generation of computer game system came a year after the release of Odyssey 100. In 1976, Fairchild released the FVES (Fairchild Video Home Entertainment System), that made use of a programmable microprocessor so that a game cartridge can hold a single ROM chip to save microprocessor guidelines. However, because of the "video game crash" in 1977, Fairchild deserted the video game system industry. Magnavox and Atari stayed in the video game market.
The rebirth of the computer game system started when Atari released the popular game Space Invaders. The industry was suddenly restored, with numerous players made purchase of an Atari video game system just for Area Intruders. To put it simply, with the popularity of Space Intruders, Atari dominated the video game market throughout the 80s.
Computer game system's 3rd generation entered wanting the release of Nintendo's Famicon in 1983. It supported full color, high resolution, and tiled background gaming system. It was initially released in Japan and it was later given the United States in the form of Nintendo Entertainment System (NES) in 1985. And much like Atari's Area Invaders, the release of Nintendo's famous Super Mario Brothers was a huge success, which totally revived the suffering video game system industry in the early months of 1983.
Sega intended to compete with Nintendo, however they failed to develop considerable market share. It was up until 1988 when Sega launched the Sega Genesis in Japan on October 29 of the same year and on September 1, 1989 in the United States and Europe areas. Two years later, Nintendo released the Super Nintendo Entertainment System (SNES) in 1990.
Atari returned with their brand-new computer game system, which is the Jaguar and 3DO. Both systems could show more onscreen colors and the latter made use of a CD instead of video game cartridges, making it more effective compared to Genesis and SNES. Nintendo, on the other hand, chose to launch brand-new games such as Donkey Kong Nation instead of producing brand-new computer game systems. Sega's Vectorman and Virtua Racing did the same. game reviews Numerous years later on, Sony, Sega, and Nintendo launched the fifth generation of computer game systems (PlayStation, Saturn, and N64, respectively).
The 6th generation of game systems followed, including Sega (Dreamcast, which was their last computer game system and the very first Internet-ready video game system), Sony (PlayStation 2), Nintendo (Video Game Cube which is their very first system to make use of video game CDs), and the newbie Microsoft (Xbox).
The most recent generation of computer game systems is now slowly going into the video game industry. These are as follows:
- Microsoft's Xbox, which was launched on November 22, 2005;
- Sony's PlayStation 3, which is schedule to be released on November 11, 2006 (Japan), November 17 of the same year (The United States and Canada), and March 2007 (Europe); and
- Nintendo's Wii, which is set up to be launched on November 19, 2006 (The United States And Canada), December 2 of the exact same year (Japan), December 7 (Australia), and December 8 (Europe).
The advancement of computer game system does not end here. There will be future generations of video game system being established as of this minute, which will defy the method we define "home entertainment".